Dec 8 2004

BBC NEWS | Tech­no­logy | Halo 2 heralds traf­fic explo­sion: Halo 2 heralds traf­fic explosion

The gro­wing popu­la­rity of online gaming could spell pro­blems for net ser­vice firms, warns net­work moni­to­ring com­pany Sand­vine. It issued the war­ning follo­wing analy­sis which shows that Traf­fic on the Xbox game net­work inc­rea­sed four­fold on the launch day of Halo 2. The 9 Novem­ber traf­fic explo­sion has con­ti­nued into Decem­ber, said Sand­vine. Ser­vice pro­vi­ders now need to make sure that their net­works can cope with the inc­rea­sing demands for band­width. As well as being a popu­lar single-player title, Halo 2 can be con­nec­ted to Microsoft’s subscription-based broad­band net­work, Xbox Live.

Band­width hungry

But the surge in num­bers and huge demands for band­width should be a wake-up call to the industry which must ensure that their net­works can cope with the inc­rea­ses in traf­fic, said Sandvine’s chief tech­no­logy offi­cer Marc Morin.

Broad­band
In a bid to cope and ease con­ges­tion, pro­vi­ders are inc­rea­singly making their net­works inte­lli­gent, fin­ding out who is using band­width and for what.

It could become com­mon to charge peo­ple for the amount of band­width they use.

‘The explo­sion in Xbox Live traf­fic attri­bu­ted to Halo 2 should be seen as a cla­rion call,’ he said.

‘ISPs need to enhance the broad­band expe­rience for these high-end users by prio­ri­ti­sing or reser­ving band­width for games,’ he added.

Online gamers are band­width hungry
One of the main fac­tors that spoils online gaming is ‘lag’ in which there is a noti­cea­ble delay bet­ween a gamer clic­king on a mouse or key­board and what hap­pens in the online gaming world.

Gamers tend to migrate toward net­works with the lowest ‘lag’.

Analy­sing traf­fic will become inc­rea­singly impor­tant for ser­vice pro­vi­ders if they ”

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